Design Team:
Kevin Connell*, Programmer, Engine Designer, Co-Team Lead

Grayson Murphy*, Dungeon/Village Designer, Web Developer, Music Composer, Co-Team Lead

Josh Megahan*, Game Designer, Programmer, Artist

* denotes EGS lab membership

Design Concept:
EdgeQuest is the first game developed by Mt. Autumn. It is a roguelike inspired, top-down RPG… until you take a closer look. Combat is fast and deadly. Even with the help of magic and weapons, only the quick survive. The world is infinite and procedurally generated, with many handcrafted elements thrown in. When you aren’t busy dungeoneering and exploring, take a step back and help manage your local town. Uncover the secrets of this world, finding treasure and perhaps an unfortunate truth.

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