Welcome to the
Entrepreneurial Game Studio.

Application are currently CLOSED. They will reopen before the first week of every quarter.

Apply through our Google Form HERE.

The Drexel Entrepreneurial Game Studio (EGS) is looking for motivated and talented teams with a passion for video game development. Our lab has room for teams from diverse fields, including, but not limited to: programmers, writers, musicians, visual artists, audio engineers, storytellers, and business entrepreneurs. As a member of the EGS you will be eligible to participate in a game development incubator, an intensive six-to-nine-month project that will culminate in the publishing of a game.

Games built in our studio include SOLE, Fallen Angel, Fling to the Finish, Sons of Ra, and many more.

Part 1: Application

In the  application, you apply to EGS as a team (minimum of 2). During this application, we are examining your team’s portfolios/resumes, previous game experience, and game development interests.

Upon acceptance, you will be able to join us during our regular weekly meeting (Wednesday, 5:00pm – 6:00pm), come to guest speaker events, and network with current teams and alumni.

When building your team, consider your coverage of the skills that will be needed to complete your project: game design, programming, narrative, art, music, testing, marketing, and so on. Look for members that you know will be able to consistently attend meetings and contribute to your project as if it were a class or part-time job. Solo projects or large teams (6+) are not usually recommended to help teams stay in scope, but we’re always open to ideas.

Part 2: Creating the Pitch

Once you’re accepted, you’ll have access to our labs, resources, and group meetings. You’ll have two terms to develop a pitch for your first game. We will regularly be in touch to make sure you team is always moving forward together. We will be available to help your team brainstorm game ideas, give feedback on pitch materials, and assist with team coordination upon request.

A good pitch should include the following: The design of the game, the makeup of the team, and the business plan to make it into a reality.

Once a pitch is ready to go, reach out to us to schedule a time to pitch. Presentations should be 20-30 minutes long, with another 30 minutes afterwards for Q/A. Pitches with either be accepted for incubation, or given feedback for redevelopment and asked to pitch again at a future date.

Part 3: Developing the Game

Once the pitch is accepted for incubation, the development process begins. Teams will begin to meet with our mentors on a regular weekly basis, and begin following a sprint development model. Over the course of the project, the team should develop the following four items:

1. Game Document

Eventually, each team will write up a clear vision for their project that is updated as the group progresses. The game design will include description of game mechanics and rules, story elements, art specs, as well as scope consideration and risks. Part of the game design will include establishing “pillars” for the design that will codify the team’s vision and establish the intent of the game.

2. Investment Pitch

Each team will create a pitch for their game that will be ready to present at any time and that will adapt as development progresses. This should be a professional and rehearsed presentation that includes applicable media and demos. Additionally, each team should create an “elevator pitch” for the game that can be used to briefly explain their concept.

3. Project Schedule and Budget

The project schedule will be created to track development and team expectations. Though the overall schedule can be vaguely defined, each team will maintain a more precise schedule for the current and upcoming sprint, along with a feature backlog and budgets for their areas.

4. Contract

The team will create an agreement that codifies group expectations and delineates the ownership of the intellectual property created by the group.

Frequently Asked Questions

1. Do we need to have a game to apply to EGS?

Team are not required, but highly encouraged, to have a game pitch or idea in mind when applying to EGS. Your game pitch will be done after you are accepted to EGS. This allows you time to find collaborators within EGS

2. Do you accept all teams who apply for the EGS?

No, while we are open to considering all teams, we prioritize teams who demonstrate an active interest in development, and can prove they have the incentive and discipline necessary to actively participate in teams.

3. Should we apply if we don’t know how to _________?

Yes, absolutely! We encourage teams of all backgrounds and experiences to apply.

4. Can non-Drexel students be a part of our team?

It is okay to have offsite collaborators, but the team lead and lab members must be currently enrolled at Drexel.

5. When will we hear back about our application?

Decisions for are usually made in the first two weeks of the new quarter. You will be contacted by the email you provide in the application.

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