Welcome to the
Entrepreneurial Game Studio.

Frank J. Lee - Director, EGS

Frank Lee

Director (He/Him)
Professor of Digital Media
Westphal College of Media Arts and Design

Dr. Frank J. Lee is a Professor of Digital Media in the Antoinette Westphal College of Media Arts and Design at Drexel University with appointments in Psychology, Computer Science, and Biomedical Engineering. Lee received his Ph.D. in Cognitive Psychology in 2000 from Carnegie Mellon University, and his B.A. in Cognitive Science in 1994 from UC Berkeley. Lee co-founded Drexel’s Game Design Program in 2008, which is currently ranked as one of the Top 5 Best Game Design Programs in U.S. He is also the founding director of the Entrepreneurial Game Studio at Drexel University, a unique university initiative designed to teach students entrepreneurship and gaming by helping them to create their own game companies.

Tony Rowe

Technical Mentor (He/Him)
Assistant Teaching Professor
Westphal College of Media Arts and Design

Tony A. Rowe has more than two decades of professional video game development experience. At LucasArts and DreamWorks Interactive, he created immersive games in the worlds of Star Wars, Raiders of the Lost Ark, and Saving Private Ryan alongside the visionary creators of those films. At Spark Unlimited, he worked with Infinity Ward to found the Call of Duty series, now one of the top five best-selling game franchises of all time. The Writers Guild of America nominated him for the 2011 Award for Outstanding Achievement in Videogame Writing for his work on Star Wars: The Force Unleashed II.

AJ Easterday

Program Manager (He/Him)
Drexel University

AJ Easterday is a narrative designer and producer with skills in program management, storytelling, art and design, programming, user experience, education, and public speaking. When he is not managing labs, coordinating networking events, and organizing outreach to local communities, he is writing stories and working towards his Game Design and Production B.S. at Drexel University. His goal as a designer is to create stories that do more than entertain. He wants to uplift others and make the world a kinder place.



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