SIM-PHL is an educational city-simulator game built using a database of Philadelphia property values and building information. The game uses public data made available by the City of Philadelphia at atlas.phila.gov to inform players about the impact that real estate development, zoning, and policies has on cost of living and gentrification.
Tackle complex sociological challenges by zoning and renovating buildings across the city to increase your residents’ standard of living.
Play for Free in Browser: Itch.io
War of the Worlds (2017)
War of the Worlds is an innovative mixture of site-specific live performance and games. Using H. G. Wells and Orson Welles’ eponymous works as a stepping-off point, War of the Worlds asks Philadelphians to work together to defend their city from alien attack. War of the Worlds is a collective-building experience that connects people in different regions of the city through narrative and game play. No one puzzle can be solved and no site can be saved without the cooperation of other players online and around the city.
War of the Worlds is a collaborative effort between the Entrepreneurial Game Studio, Swim Pony Performing Arts, and the William Penn Foundation.
Loud, strange, and never seen before on earth! Swim Pony is committed to the creation of unique live performances that are joyful and defy tradition in order to bring contemporary audience beyond their experiences of the every-day. For more info: https://swimpony.org/
The William Penn Foundation, founded in 1945 by Otto and Phoebe Haas, is dedicated to improving the quality of life in the Greater Philadelphia region through efforts that increase educational opportunities for children from low-income families, ensure a sustainable environment, foster creativity that enhances civic life, and advances philanthropy in the Philadelphia region. With assets of over $2 billion, the Foundation distributes approximately $90 million in grants annually. Learn more about the Foundation at www.williampennfoundation.org.
The Entrepreneurial Game Studio is partnering with the National Science Foundation to create a pervasive mixed-reality game: Hacktion. Hacktion blends educational and public art game research into a mobile game in which players learn about cybersecurity through physical play. Instead of playing at their laptops, players utilize their mobile phones and take to the streets while playing. Hacktion is designed to inspire civic playfulness and encourage learners to engage with their surroundings and their bodies as they learn about cybersecurity.
(Concept art created by Angela Buchanan)
The Diamond Eye Conspiracy (2016)
What will you find at the outer reaches of the Paley Library? Infiltrate the secret world between the stacks and see beyond your perception of the everyday. With an eye on the past, and an ear towards the future, will you be able to solve the mysteries you were never meant to see? Will you join the Diamond Eye Collective or be part of their undoing?
“The Diamond Eye Conspiracy” is a hybrid work of theater and games. Integrating elements of video game design, physical theater, and dance, the Entrepreneurial Game Studio in collaboration with Joe Ahmed, Arianna Gass, and Daniel Park, seeks to create systems that encourage public play. Our experiences force people to break out of their daily routines, see the playful opportunities in the spaces around them.
Show Dates: 4/20/16 – 4/24/16
Skyscraper Games (2015)
Skyscraper Games gets middle-school students excited for game design with the larger-than-life LED display that is the Cira Centre. The Entrepreneurial Game Studio has hosted workshops to teach students basic programming and game design so they may create their own games to be played on the Cira Centre. The project has its own website with coding tutorials and an editor where people may test their games.
Skyscraper Tetris (2014)
Skyscraper Tetris is an interactive light display designed for the Cira Centre building, a 29 story glass skyscraper in West Philadelphia, as part of Philadelphia Tech Week 2014.
The aesthetic vision and ultimate goal of the Skyscraper Tetris Project was to use gaming technology to bring people of the City of Philadelphia together in a “shared moment of joy and play.” – Frank J Lee
The game, played on the North and South sides of the building, was visible all across Philadelphia. It was played by hundreds of participants and viewed by thousands gathered at Eakins Oval, as well as those able to see the lights from other locations in North and South Philadelphia. This event broke Dr. Lee’s previous Guinness World Record for “World’s Largest Architectural Video Game Display” with displays totaling 119,600 square feet.
Pong on the Cira Center (2013)
Pong on the Cira Center is the first of two interactive light installations designed for the Cira Centre, a 29 story glass skyscraper in West Philadelphia.
“The idea for this project began in 2008 when I was driving East on I-76 in Philadelphia at night, heading towards Center City. Like many nights before, I saw the sparkling lights of the beautiful Cira Centre building. However, this night I saw Tetris shapes rotating and falling on the building’s lights in my mind’s eye. This became my inspiration to make a game out of those lights, in what I call the “World’s Largest Videogame Project.”‘ – Frank J. Lee
Played by hundreds of Philadelphians as part of Philadelphia Tech Week 2013, this installation was recognized by Guinness World Records as the “World’s Largest Architectural Video Game Display,” measuring over 59,000 square feet.
Math Dash (2012)
The Imagine Cup is a worldwide competition for students to design and create innovative technological solutions to real-world problems. MathDash was developed by Matt Lesnak, Keith Ayers and N. Taylor Mullen, dubbed team “Drexel Dragons”. The Drexel Dragons claimed a world championship in the Microsoft Imagine Cup 2012.
Players of any age can enjoy MathDash, while elementary-age children can use it to reinforce basic math concepts. MathDash is unlike most educational games because math is integrated into the core gameplay design. Unlike traditional tests, you’re given an operator and an answer and must solve for the operands. Do this while chaining combos, activating power-ups, avoiding hazards and competing with your friends.